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It certainly isn’t an ugly game anymore by any standard, but it also still feels a step behind 2017’s Nier Automata. At the same time, though, it still gives off that PS3/360-era RPG vibe: environments lack detail, NPCs are stiff and just kind of stare lifelessly into the void, the world is broken up into small chunks with loading screens bridging the gaps, and there are no current-gen console enhancements for the PS5 or Xbox Series X. It obviously looks much better when compared to the muddy original, with dramatically improved draw distances, cleaner textures, better character models, and a consistently smooth 60fps framerate. 1.22 (for the sake of my own sanity, I’m just going to round down from here on out) is in a strange place of being more than just a remaster, but also less than a remake.
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